Dark Armed Dragon
DARK 7

Dark Armed Dragon

  • Archetype:
  • Armed Dragon

  • ATK:
  • 2800

  • DEF:
  • 1000

  • View:
  • 6416




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
53± 6/ 100
Power Score
Intrinsic 56
Deck 52

Dark Armed Dragon — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 52 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Material body

Why it scores here

Dark Armed Dragon converts its board into value through one repeatable-looking destroy effect: banish 1 DARK monster from the GY to destroy 1 target on the field. Its power comes from that targeting reach and the low cost of the banish, not from its 2800 ATK. Its summon condition (exactly 3 DARK monsters in the GY, from hand only) is a real restriction that limits access, so the high ATK earns almost nothing; the score is held down by the absence of combo evidence and the restricted summon.

Axis scores

Axis Score Evidence
Accessibility 45 The 3-DARK-in-GY hand Special Summon condition is restrictive, but 400 of 400 sampled decks run it, mostly in DARK-heavy homes such as Blackwings and Lightsworn (observed/verified).
Combo & Conversion 30 The card has no recorded combo boards (appearances 0), so its conversion is limited to a single destroy from the text (verified text, no observed combo data).
Resource Economy 40 The banish cost is a GY resource with no card advantage, so it is roughly a 1-for-1 trade on the field (inferred from text).
Effect & Interaction 62 It can destroy any field card by banishing one DARK monster, which is flexible removal; no once-per-turn wording or timing is in the evidence, so the score stays moderate (verified text).
Material Utility 50 A Level 7 DARK Dragon is a plausible material body, but no material role combo data exists to confirm this use (inferred).
Resilience & Flexibility 45 A destroy effect can be negated, and the summon condition is fragile when the GY runs short of DARK monsters (inferred from text; no interaction data supplied).
Deck-Building Efficiency 70 One copy per deck on average with no garnet or lock; it is a clean slot that is easy to run in DARK-heavy decks (observed from copies per deck).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 52, Meta = provisional. Modifiers: Self-restriction (summon condition) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Targets any card on the field for destruction
  • Low cost: banishes a single DARK monster from the GY
  • Clean deckbuilding: one copy per deck, no garnet or lock
  • Runs across 77 archetypes, so it is not tied to one home

Weaknesses

  • Restrictive hand summon condition (3 DARK monsters in the GY)
  • No combo evidence to show it converts into a board
  • Its destruction is one-for-one and does not generate card advantage
  • Its use depends on a DARK-heavy GY

Counters / choke points

  • Negation of the destroy effect (inferred)
  • GY-based DARK count disruption (inferred)

Best use

Removal / Negation with a Material body secondary role. Decks: Blackwings, Lightsworn, Armed Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Summon condition: exactly 3 DARK monsters in the GY, Special Summon from hand only; Effect: banish 1 DARK monster from the GY to destroy 1 targeted field card; ATK 2800 / DEF 1000, Level 7 DARK Dragon
  • Observed: Present in 400 of 400 sampled decks, 1.02 average copies per deck; Distributed across 77 distinct archetypes and 4 gameplay types; Top partners include Mystical Space Typhoon and Mirror Force, reflecting generic staples
  • Inferred: The banish cost is roughly a 1-for-1 trade with no card advantage; Destroy effect is negatable; Level 7 DARK body is a plausible material
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no once-per-turn or timing wording in the card text evidence no guide text describing the card's competitive role beyond one Red-Eyes section no material role or starter role combo stats to confirm the material role











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